Post-Jam Update is here
BOB DOES NOT CARE » Devlog
Post-Jam update
It has been a wild ride for us. We are really proud for the result of our work and we are committed to continue the development of BOB DOES NOT CARE.
During the voting phase of the jam we gathered all the feedback we could and we, overtime, plan to implement each and everyone of your suggestions. This is just a small update fixing the game-breaking bugs and, more importantly, the fun-breaking bugs.
We hope that the now changed behavior of our enemies can ease the difficulty curve
Version v1.0 (post-jam)
- Added camera clamping to the level
- Swapped level 1 with level 2 in an attempt to ease the difficulty curve
- Added sound management and tweaked sounds
- Modified enemy behavior to prevent unpredictable shots, even outside the game view
- General polishing and bug fixing
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BOB DOES NOT CARE
Only one life. Weapons can be used only once. But BOB DOES NOT CARE
Status | In development |
Authors | Filippo, Mark Miso |
Genre | Action |
Tags | 1-bit, 2D, Bullet Hell, Game Maker's Toolkit Jam, only-one, Pixel Art, Shoot 'Em Up, Singleplayer |
Languages | English |
Accessibility | High-contrast |
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